GM-first DragonQuest homepage

You can run the table alone. You should not have to build, test, and learn alone.

This suite is for DragonQuest (DQ) campaign tables. A GM can still run the night without a co-GM—but prep, testing, and learning should not be solitary work.

Prep with supportRun with flexibilityReview what landed
Map artwork representing the DragonQuest campaign setting connected to the NPC Forge suite.

Prep. Play. Review.

Strengthen the adventure before play, stay flexible at the table, and carry what actually happened into the next night.

One connected campaign loop

Prep. Play. Review. Then start the next night stronger.

Focused apps join at the moments that matter. Played events stay as evidence until the GM reviews them, so convenience never quietly becomes canon.

01

Prep

Build and test the night before anyone sits down.

Turn a rough idea into a quality-gated adventure, then ground it with the party, NPCs, threats, treasure, and player-safe scenes.

DQ GM Mentor · Module Builder · NPC Forge · Item Forge · VTT Studio

02

Play

Run the table with support still close at hand.

Keep a focused GM workspace, a live player view, real character context, and hands-free capture so the night can stay in the world.

DQ GM Runtime · VTT Viewer · Alexa Skill · DQ Characters

03

Review

Learn from what the table actually played.

Capture the session, compare it with the plan, accept what became true, and carry those consequences into the next night of play.

Adventure Scribe · DQ GM Mentor · NPC Forge · DQ Wiki

Built for game masters

You may run the table alone—but you never have to build, improve, or learn alone.

NPC Forge supports the complete GM journey: strengthen the adventure before play, stay flexible at the table, understand how the session truly landed, and carry that learning into what happens next.

Build with structure. Strengthen your ideas with expert feedback. Run with flexibility. Review what truly happened. Return to the table with a better adventure.

Never develop in isolation

Replace solitary prep with a connected creative environment where ideas can be developed, challenged, strengthened, and refined with meaningful support.

Test before players arrive

Get early expert feedback, practical testing, and constructive review while changes are still easy to make. Find weak motivations, unclear choices, pacing problems, and encounter risks before they reach the table.

Master the skill and the art

Grow through GM mentoring that goes beyond rules and tools to tension, meaningful choice, player agency, improvisation, consequences, and memorable storytelling.

Structure without rails

Build with flexible, connected story cards for characters, locations, encounters, clues, and consequences. Know what could happen next without deciding what must happen next.

Record, review, and adapt

Capture the game as it was played, compare it with what was planned, and see what landed, what did not, what was skipped, and what emerged through play. Use that evidence to make the next session stronger.

Meet the suite

Browse the apps when you need a specific tool.

The homepage leads with the GM journey and campaign loop. Expand this catalog to open each app in the DragonQuest suite.

Show campaign apps

Campaign apps

NPC Forge

Build the reusable cast and threats behind a living campaign, then carry them into encounters, lore, maps, exports, and future sessions.

  • Game-ready NPCs and monsters
  • Private retinues for casts, factions, towns, and encounters
  • DQ-aware magic, lore, weather, timelines, and maps
Open NPC Forge

Adventure Scribe Notes Keeper

Turn a recorded session into a trustworthy campaign record: transcript, review copy, continuity notes, reader story, wiki draft, and recap material.

  • Long-session recording and speaker-aware transcription
  • Proof, continuity, wiki, and Reader Mode outputs
  • Ready-or-failed email alerts for long-running processing
Open Adventure Scribe

Item Forge

Turn a rough idea, old write-up, image, or rules source into campaign-ready treasure that can move into loot records and character loadouts.

  • DQ-aware item and loot generation
  • Campaign vaults and cost review
  • Google Docs and campaign exports
Open Item Forge

DQ Characters

Give each player one durable character home for trusted sheet data, equipment, magic, training, campaign membership, and between-session services.

  • Reviewed sheet, photo, workbook, and document imports
  • Inventory, loadouts, encumbrance, and magic
  • Training, shops, guild services, and character activity
Open DQ Characters

DQ Rumours

Deliver the right secret to the right character, using location, skills, rank, season, and trusted in-world agents to preserve discovery and surprise.

  • Tiered, skill-aware rumours
  • Deterministic character matching
  • Approved player dispatches delivered by email
Open DQ Rumours

Seagate Troubles

Let players live the part of the campaign that happens between adventures through character history, downtime, city life, NPC conversations, and guild play.

  • Character-centred Seagate adventures
  • Playable downtime and catch-up periods
  • NPC conversations, abodes, language, and city life
Open Seagate Troubles

DQ GM Mentor

The GM command centre: shape raw ideas into playable nights, ground them in the actual party, review table truth, and decide what changes next.

  • Story onboarding, Forge cards, Action Plan, and Story Arc
  • Current-night prep grounded in party and campaign context
  • Voice-first Alaric coaching and card review
Open DQ GM Mentor

DQ GM Runtime

Support the GM during a live game with a focused runtime workspace that keeps essential session tools close at hand while play is in progress.

  • Live-session workspace for the GM
  • Fast access to in-game support tools
  • A focused view designed to keep play moving
Open GM Runtime

DQ GM Module Builder

Turn a story seed into a complete, table-ready adventure with a dramatic arc, support assets, quality gates, and durable artifacts the GM can trust.

  • Build, repair, illustrate, and package complete modules
  • Story, NPC pressure, readiness, and quality review
  • Shelf summaries, TL;DR, covers, Reader Mode, and exports
Open Module Builder

VTT Studio

Build the visual side of an adventure before game night: import material, compose scenes, curate assets, review player safety, and publish an approved table package.

  • Adventure, module, map, token, handout, audio, and UVTT imports
  • ARC-assisted and manual scene building
  • GM review for safety, rights, grids, assets, and readiness
Open VTT Studio

VTT Viewer

Run approved adventures at the physical table with private GM control, a player-safe TV view, maps, tokens, fog, lighting, media, encounters, and live local sync.

  • Separate GM and player-safe display modes
  • Maps, tokens, fog, lighting, media, rounds, and encounters
  • Local-first TV, projector, LAN, and desktop play
Open VTT Viewer

Alaric Alexa Skill

Keep the GM in the moment with hands-free session control: start the night, check or control recording, mark key moments, and send the finished audio to Scribe.

  • Voice-first session and recorder commands
  • Start, stop, check, and mark recordings hands-free
  • Sends captured audio to Adventure Scribe
Open Alexa Skill

Shared world and stories

Start with NPC Forge. Carry the campaign from there.

Open the core app for the cast and threats behind a living campaign, then use the rest of the suite as prep, play, and review need them.

Open NPC Forge
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